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Tandorine




Tandorine is my attempt to build a Raytracer with photon mapping support.
Currently the program is in a very early development phase so there's not much to see here yet, but everytime i implement a new feature i will add some images here. A first downloadable release won't be here soon, mainly because now i'm handcoding objects into the scene, and i'm planning to build a scene description language like the one of PovRay and perhaps some plugin to load .3ds files, but that will have to wait until i can make some pretty images with the raytracer :)

Right now the feature list includes:

- Windows GUI with Console-output to a colorable richedit textbox
- Automatical saving of generated images to 24bit .bmp files
- Renderable objects: spheres (yay!)
- Phong-Lightning model: ambient, diffuse and specular lightning, completely controllable trough surface material properties (specularity, roughness, brilliance, etc. )
- Multiple point-lightsources with adjustable position, color and intensity



Images:



a smooth surface

same sphere but with higher specularity

Just 5 spheres that intersect each other

4 colored light sources



multiple colored spheres lighted by multiple colored lightsources yay :)







Please note that all images are saved at 24bit color depth, so to see the images as they are rendered you have to set your screen res to at least 24bit.




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